Latest Release:
4/12/2009
Version: 1.2
Price: Free
(release notes)

 

Attributes

Stroller Accessible Accessible by public transit Recommended for kids

Heist! 

  • Average Rating: 4.5 stars
  • Created by: JJG10101
  • Submitted by: Premium Member JJG10101
  • Start at:  N 33° 41.564 W 117° 52.989
  • Location: California, United States
  • Play Time: 1 to 2 hours
  • Date Added: 4/12/2009 1:57 PM
  • Last Updated: 4/15/2009 7:35 AM
  • Downloads: 328
  • Completions: 12

Your cell phone rings. There's a short exchange, then the caller announces a date and time. With that, the call ends. You've just arranged with the art collector "Copernicus" to steal a priceless sculpture.

About This Cartridge

After years spent lifting jewels from exclusive Newport Beach homes, it's time for a new challenge: stealing fine art. Why give up a sure thing like boosting diamonds and rubies? The idea of making enough money to retire was certainly a factor. Still, this looks to be a tricky score. You'll need to do some research, pull off the job, and deliver the goods.

Note: This cartridge contains two security measures designed to catch would-be thieves. One is obvious, one isn't. Be alert, or you'll need to start over.

This cartridge will lead you to a geocache of the same name (GC1HWV4). 

Starting Location

You're on a busy street, surrounded by people, cars, and lots of video cameras. (Be sure to bring pen and paper with you when playing this cartridge.) 

Recent Cartridge Logs:

Groundspeak Premium Member cyclegreen played it on 8/25/2013

Rating: 4 stars

With sewingred. The buildings made this one a challenge. Got caught by guards 5 or 6 times. Glad to have played the Black Tent to know how this would go. The added time dimension made this really fun.

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Groundspeak Premium Member RLIII played it on 4/10/2012

Rating: 5 stars

What a fun adventure! I blame any encountered tedium not on you or this cartridge, but our cell phones' poor GPS location capabilities and poorer batteries. We didn't read any previous logs until AFTER we completed it, but we can definitely relate to a number of their circumstances. This was our first time using WhereYouGo for our Androids, which seems to be a great app thus far. We had no problems with the first destination, but as we approached the second, my mom (Psych) followed her compass one way and I another. We both eventually managed to get 'inside' the required GZ for a progress update despite being well over ONE HUNDRED feet from each other. Again, not the programmer's fault at all. We decided to go ahead to destination 4, got 'inside' the coordinates, and then returned to the previous spot, deciding to finish the other task first. That proved not to be an option anymore, though. Okay, onward! Oh and THEN I got ambushed and thrown into a police van (digitally) because I "wasn't careful enough." I did think that bit to be a little unnecessary, given how undefendable it was. But what-ho, we continued on with her phone instead, having learnt from my mistake. Really liked the little twist at location 5, well done Programmer! And, finally, the Sun Ribbon. I don't know where it is but I can tell you where it isn't. I mean the digit found for this puzzle can be deduced with some simple logic. What caught us up, however, is the fact that we walked just a bit astray looking for a better angle for any 'deliveries' sign. Once we centered back on GZ, though, the option to call in the pick-up was gone. For good. Fumbled with our different options, restarted our GPS's, looked at the guard once or twice more...but nothin...until our second phone died as well. SO, back to the car, Psych drives- RIII dashes from GZ to GZ, doing all the puzzles at 10x speed until we get back to GZ6. Ahhh, successsss. (raises hands in triumph making roaring-crowd sounds while mom shields her face with a book as to Morse out SOS to any passersby). Parked right by the cache's coordinates and made the find in no time. Although- an addendum - It would be wise to disregard a certain numerical clue found when correctly answering a question about cameras. I thought it best not to move the cache, but it was a notable smidgen off the coords when we found it. For good reason.

To summarize, it was great to do this little art history walk on such a beautiful day. Very well put together, I hope all Wherigo's are equally clever. Favorited!

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Groundspeak Premium Member Lissus played it on 7/10/2011

Rating: 5 stars

Had a BLAST doing this wherigo, even though I got caught by the guard once, it make me a better thief the next time ;)

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Groundspeak Premium Member NetworkCacher played it on 8/5/2010

Rating: 5 stars

Played a little hooky from a nearby business conference in order to come play this one midday. The weather was just perfect and I had the place to myself for the most part. The cartridge played pretty well with the need for only a couple restarts, those may have just been due to my impatience with my Oregon 300 too. I managed to avoid the guards (in real life too) and make the find. Took some photos along the way and really enjoyed all the art. This is easily one of the top five Wherigo cartridges I've played!

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Groundspeak Premium Member Ladybug826 played it on 1/2/2010

Rating: 4 stars

Great time with family (Bucketstjames, Nanu X 2, and Team Bug Bug & Tiny family) before the rain started! Left a get away car, a guard and a safety pin. First Wherigo! Yea ... Lots of fun!

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